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THE DAILY CARD TABLE SHDNSW.COM PLAY AT YOUR PACE

THE NEXT MOVE IN PRINT · NO NEED TO RUSH THE ENDING

Play Spider Solitaire

Make your first opening, then see where the cards lead. Keep the next stock row in mind as you organize the layout.

One table.
Endless possibilities.
Learn the rules

1 SUIT Ready to play
Time 00:00 Moves 0 Runs 0 / 8

Select a face-up card, then a destination column. Dragging also works.

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NOTES FROM THE TABLE

A fresh start

Use the difficulty links whenever you want to try two or four suits. The homepage starts a one-suit game of Spider Solitaire with spades. Every deal contains 104 cards, so each rank appears eight times. There is no countdown or entry fee for the game.

The aim of the game

On this website, the following points apply. The game removes a full face-up run automatically when it forms at the bottom of a column. Clear eight runs to finish the deal. A completed run contains thirteen spades in order from King down to Ace. The run counter shows how many complete sequences you have collected.

Read the opening layout

The key details are straightforward. The first four columns contain six cards each, and the other six contain five. The opening tableau has ten columns and 54 cards. Only the bottom card of each starting column is face up. The remaining fifty cards form five stock deals of ten cards each.

Build downward

On this website, the following points apply. Place a face-up card on another exposed card exactly one rank higher. A descending same-suit sequence can move together as one group. An Ace ends a descending sequence and cannot accept another card on top. For example, a seven can move onto an eight, while a queen can move onto a king.

Use an empty column

An empty column can help you separate a sequence or uncover a hidden card. Every column must contain a card before you can deal from the stock. Any exposed card or movable sequence can enter an empty column. You do not have to reserve empty columns for Kings.

Turn over hidden cards

Keep these details in mind. Look across the whole tableau before committing a valuable empty column. A move that uncovers a card may be more useful than one that merely rearranges a visible sequence. Removing the last face-up card above a hidden card turns that hidden card face up. Revealing a card gives you another possible destination or starting point.

Deal from the stock

Keep these details in mind. Each deal may open a useful move or interrupt a sequence you were building. The stock button deals one face-up card onto each of the ten columns. You cannot choose which column receives an individual stock card. A stock deal is available only when no column is empty.

Controls at your pace

The key details are straightforward. Undo reverses the last successful move or stock deal while history is available. You can also drag a card or a same-suit sequence to another column. The Hint button points to a legal option without promising a winning solution. Click or tap the first card of a movable sequence, then choose a destination column.

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Return to your game

Keep these details in mind. Saved progress stays on this domain and does not transfer to another device. Refreshing the page resumes the saved deal for the selected difficulty. The Privacy & Cookie Settings page lets you turn saving off and clear game data. When saving is enabled, this browser stores your current game and recent undo history locally.

Choose your challenge

The key details are straightforward. One suit gives you a useful place to learn descending sequences and empty-column moves. Two suits adds the need to organize spades and hearts separately. Four suits requires you to track spades, hearts, clubs and diamonds. The How to Play and Tips & Strategy pages explain the same rules used by the game.